Claud M2 - VR Sculpt

This is the result of my continuing study of rapid prototyping/concept using VR scupting as a means modeling. Not concerned about the character being "game ready", I'm using Zbrush to decimate, and Maya to auto UV.

I'm really enjoying this technique, as it allow me to follow the "art first" principal, and not sweat the technical requirements that play such a big part in making a shippable game asset.

Toolbag Render

Toolbag Render

Claud MK2 - VR Sculpt - Rapid Prototype